We ranked all TFT Set 13 Anomalies based on their effectiveness to give you insight on which one considered as the best.
Teamfight Tactics (TFT) has introduced Set 13: Into the Arcane, bringing fresh mechanics to the game, including 6-cost units and Anomaly — inspired by Arcane Season 2. Anomaly is a special upgrade that appears during Stage 4-6, offering a powerful boost to one of your units. These upgrades can completely change the course of your late-game strategy, making them a critical mechanic in this particular set.
There are currently over 60 different Anomalies to choose from in TFT Set 13, each with unique benefits. Below, we’ve ranked them based on their effectiveness.
TFT Set 13 Anomaly tier list
Power
Tier Anomaly Description | A Berserker Rage Gain 25 Ability Power & 25% Attack Damage. Triple it when below 50% Health. | A Brutal Claws This champion gains 40% Critical Strike chance and Critical Strikes bleed for 40% of their damage over 5 seconds. | A Cull The Weak Gain up to 100% Critical Strike Chance based on target's missing Health. Every 3 seconds, target the lowest percent Health enemy in range. | A Last Chance On first death, revive to full Health, gain 50% Attack Speed and 20% Omnivamp but lose 12.5% Health each second. | B Diving In On first cast, leap to enemies and stun in a 2-hex radius for 1.5 seconds and gain 25% Attack Speed and 20% Omnivamp. | B One Thousand Cuts Attacks deal 30 bonus true damage, plus 12 true damage for each time the target was damaged by this effect. | B The Finisher This champion's attacks and Ability executes enemy champions at 15% health or lower. | C Center of the Universe Gain 6 stars that orbit this champion. Each star deals 75 magic damage and the orbit expands to hit the champion's current target. | C Dragonsoul This champion's first attack against a new target fires a Dragonsoul blast, dealing 20% max Health true damage. | C Fireball For every 70 Mana spent, throw a 2-hex fireball that deals 6% max Health true damage and Burns for 5 seconds. | C Hivemind Gain a copy of the first champion this champion kills each player combat. Gain 25% Damage Amp. | C Infectious Anomaly Gain 15% Attack Damage and 15 Ability Power. At the start of each round, grant a random ally this Anomaly. If they already have it, instead grant them 3% and 3 . | D Into the Unknown This champion disappears for 3 rounds. When they return, they gain 50 Ability Power and 50% Attack Damage. |
Magic Damage
Tier Anomaly Description | A Magic Expert This champion gains 40% more Ability Power from all sources. | A Magic Training Gain 15 Ability Power. On cast, your team gains 2 Ability Power for every 20 Mana spent. | A Slime Time Every 2 seconds, deal 130% () magic damage in a 1-hex radius and heal this champion for 100% of damage dealt. | B Energy Absorption Gain 30 Ability Power. Each time an ally dies, gain 5% of their Ability Power. | C Arcana Overwhelming Gain Ability Power equal to 25% of Magic Resist. Gain 65 Magic Resist. | C Laser Eyes Constantly deal 100% Ability Power magic damage per second in a 3-hex line and Burn enemies for 3 seconds. |
Attack Damage
Tier Anomaly Description | A Strength Training Gain 20% Attack Damage. Every 3 times they attack, your team gains 4% Attack Damage. | A Titanic Strikes Attacks deal an additional 40% Attack Damage to the target and adjacent enemies. | B Attack Expert This champion gains 55% more Attack Damage from all sources. | B Eagle Eye Gain +1 Range. Every 2 seconds this champion doesn't move, gain 6% Attack Damage. | B Wolf Familiars Summon 2 untargetable wolves with 50% of this champion's Attack Damage and 0.9 Attack Speed. | C Knockout Gain 15% Attack Damage. The next attack after casting gains 35% Critical Strike Chance and deals 90% true damage. | C Power Absorption Gain 30% Attack Damage. Each time an ally dies, gain 9% of their Attack Damage. | D Avalanche of Armor Gain Attack Damage equal to 30% of Armor. Gain 50 Armor. | D Mini Mees Gain 3 minis that deal 30% () Attack Damage every 3 attacks. Their attacks reduce Armor by 5. |
Damage Amp
Tier Anomaly Description | S Comeback Story Gain 5% Damage Amp for every 10 player health you have lost this game. | B Bully Gain 12% Damage Amp, increased to 36% against units with a lower star level. | B Force of Friendship Gain 1% Damage Amp for each star level on your board. Three-star champions grant 8% Damage Amp instead. | B Freestyling Gain 4.5% Damage Amp for each activated non-unique trait you have. | C Avarice Incarnate Gain 5 gold. Gain 15% Damage Amp and 1% more per 2 gold you have (up to 40%). | D Voracious Appetite This champion gains 300 Health and 15% Damage Amp. Each round gain a consumable that grants 120 and 1.5% in exchange for 3 player health. |
Tank
Tier Anomaly Description | S Deep Roots Gain 700 Health, 25 Armor, and 25 Magic Resist. They cannot move or be stunned, and pull their target into range. | S Mage Armor Gain Armor and Magic Resist equal to 50% of Ability Power. | S Stoneskin Combat start: Gain 225 Armor and Magic Resist. Every second, reduce this bonus by 10. | A Bulwark Gain 40 Armor & 40 Magic Resist. Triple it when above 50% health. | A Giant-Sized Gain 1000 Health and grow greatly in size. | A Slow Cooker Every second, deal magic damage in a 1-hex radius equal to 3% of their max Health. Radius increases every 6 seconds. | A Thornskin Gain 60 Armor and 60 Magic Resist. When damaged, deal 20% of the damage blocked to adjacent enemies as magic damage. | B Fortified Gain 12% max Health. Every 4 seconds, gain another 12% (up to 5 times). | B Defense Expert This champion gains 66% more Armor and Magic Resist from all sources. | B Protective Shielding Combat Start and every 8 seconds: Grant 12% max Health Shield to self and 2 lowest health allies for 4 seconds. | C Heavy Hitter Attacks deal bonus physical damage equal to 20% of this champion's max Health. (Cooldown: 2.5 seconds) | C Scuttle Familiar On death, summon a crab with 100% of their maximum Health, Armor, and Magic Resist. | D Unstoppable Force On takedown, charge the next target and Stun them for 1.5 seconds, then heal 10% max Health. |
Utility
Tier Anomaly Description | S Dramatic Entrance Combat start: Leap off the battlefield. After 6 seconds, arrive with 55% increased max Health and Stun all enemies for 2 seconds. | A Touch of Frost Ability casts 20% Chill (reduce Attack Speed) enemies for 4 seconds. When Chilled enemies die, they stun the nearest enemy for 1 second. | A Ultimate Hero After 3 rounds, star up a 3-star 1-cost champion to 4 stars! | B Dual Wielding Gain 2 completed items that fit this champion's role. | B Calling Card Gain an emblem that matches a non-unique trait from this champion. | B Repulsor Gain 35% Attack Speed. On cast, knock back their target if within 2 hexes of them. | C Miniaturize Transform into an item that gives 75% of their Attack Damage, Ability Power, Armor, and Magic Resist. Equipped items pop off. | D Hunger For Power Combat start: Consume the nearest ally and gain 60% of their Health and Attack Damage. | D Share Your Energy Combat start: grant 15% of their Attack Damage, Ability Power, Health, Armor, and Magic Resist to adjacent allies. |
Mana
Tier Anomaly Description | S Nothing Wasted When an ally dies, gain 70% of their current Mana. | A Kill Streak Gain 20 Mana each kill. | C Cosmic Rhythm No longer gain Mana but instead cast their Ability every 4 seconds. | C Essence of Navori Max mana reduced by 10%, increased by 10% each time this champion casts (up to 40%). |
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Critical Strike Chance
Tier Anomaly Description | S Invisibility Every 6 seconds, turn invisible for 1 second. The next attack has 100% Critical Strike Chance. |
Attack Speed
Tier Anomaly Description | A Hypervelocity Gain 10% Attack Speed. On cast, gain 15% stacking Attack Speed for the rest of combat. | A Legacy Of Shurima After 10 seconds of combat, ascend, gaining 50% max Health and 60% Attack Speed. | B Headhunter This champion gains 15% Attack Speed. Every 1 kills, they permanently gain 1% more (doubled in Hyper Roll). |
Which TFT unit do I use Anomaly on?
In TFT Set 13, the general rule is to use Anomalies on your primary carry. This unit is often your main source of damage, so enhancing them usually provides the best value. However, TFT is a dynamic game where adapting to the situation is key. Sometimes, it’s more effective to use an Anomaly on another unit, such as your main tank or secondary carry, depending on your team composition and the Anomaly available.
For instance, if you’re running a composition with an AD (Attack Damage) carry, a tank, and a secondary AP (Ability Power) carry, and an AP-focused Anomaly shows up, it might be worth giving it to your secondary carry instead of rerolling. On the other hand, if you have enough gold to spare, you should prioritize rerolling for an Anomaly that synergizes with your primary carry or tank.
In most cases, prioritize using Anomalies on your most upgraded unit with the best items to maximize their impact. It’s also crucial to assess your team’s needs. TFT is all about balance, so you need a mix of offense and defense to succeed.
For example, if you’re running an aggressive trait like Sorcerer, which boosts ability power, and you already have offensive augments like Manaflow, Blistering Strikes, and Pumping Up, it would be best to give the Anomaly to your main tank for added survivability. Even if Zoe is your primary carry in a Sorcerer comp, your tank could benefit more from the upgrade in this scenario.
When should I reroll my Anomaly?
Rerolling an Anomaly in TFT Set 13 costs 1 gold and plays a crucial role in tailoring your strategy to fit your team. Typically, you’ll want to prioritize finding an Anomaly that strengthens your primary carry, as this unit is often the cornerstone of your damage output.
It’s generally most effective to give an Anomaly to a high-cost unit, especially those priced at 4-cost or higher, as they tend to have the strongest impact on your team’s performance. However, if your composition already has sufficient damage, consider enhancing your tank instead. A stronger frontline can help to buy more time for your carries to deal damage.
Although rerolling an Anomaly only costs 1 gold and won't show you a duplicate, you should avoid spending too much on rerolls, as it can hurt your overall economy. To make the most of your gold, focus on selecting high-tier Anomalies — those ranked A or S tier — rather than settling for weaker options.
Start by evaluating your current composition and identifying the unit you want to empower. Once you’ve decided, refer to the tier list and choose an Anomaly that aligns with your strategy and provides the most value for your team.
Stay tuned on esports.gg for more TFT Set 13 guide.