Sponsors are an important aspect of Spectre Divide, as they determine what your loadout looks like in a match.
Sponsors how how you'll take equipment into a game of Spectre Divide. There are a variety of ones to choose from, with some needing to be unlocked. As well, Sponsors cannot be duplicated on a team. So, choose wisely when deciding what kind of utility, grenades, and other items you want to take into the fight.
Let's go over each one so you know what you're getting into before the game begins.
How to unlock Sponsors in Spectre Divde
There are a handful that come right out of the box when you load into Spectre Divide. Other Sponsors need to be unlocked, however.
You can do this by spending 1,000 Spectre Points to obtain them right away, or you can activate their Endorsements. Pick one to start an Endorsement and once you earn enough XP from playing, you'll unlock that specific Sponsor.
Every Sponsor in Spectre Divide
At launch, there are eight sponsors in Spectre Divide. Each has three different pieces of equipment, utility, abilities, or whatever you'd like to call them. Here is a list of each and the items they allow you to bring into battle:
- Pinnacle International
- Splinter Grenade - Throw a grenade which explodes into eight splinters which do 40 damage each. Recharge is 75s.
- Adrena-Link - Instantly equip a Spectre-linked stim which heals you for 80 health over 10s; your Spectre gains enhanced vision and ignores weapon move-speed penalties.
- Flash Grenade - Throw a grenade that explodes after 1.6s and blinds all players in line of sight. ALT FIRE: Underhand throw the grenade that explodes after 1.0s.
- Morrgen United
- Smoke Shift - Throw a grenade that creates a cloud of smoke for 14s. ALT FIRE: Throw a smoke grenade and your puck at the same time. Enemies cannot see your puck's recall line. Recharge is 60s.
- Meltdown - Throw a grenade that creates an area of caustic fluid which damages players for 168 health over 7s.
- Hidden Grasp - Deploy a trap that cloaks itself after deployment. Explodes if an enemhy gets too close, creating a slow zone for 10s.
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- Bloom Technologies
- Hex Barrier - Deploy a barrier that blocks bullets. The barrier is made of four sections with 150 health each. Recharge is 30s.
- Twin Mend - Heal a damaged ally and their Spectre for 80 health over 10s. ALT FIRE: If damaged, heal you and your Spectre for 40 health over 10s.
- Swarm Grenade - Throw a grenade that releases a swarm of bees. The swarm blocks vision and damages enemies for 100 health over 12s.
- Ryker Industries
- Wave Scan - Throw a sonar spike that pulses three times towards your active body. Enemies hit by a pulse will be located for 3s. ALT FIRE: The sonar spike will bounce once before sticking. Recharge is 45s.
- Hull Mine - Throw a proximity mine that sticks to the ground. After a short delay, the first enemy who gets too close will trigger three explosions which deal 15 health damage each.
- Arc Sentry - Deploy a sentry that heavily slows enemies who get within its line of sight.
- Vector Dynamics
- Dual Amp - Deploy a marker and gain a 15% fire rate buff for 8s. Reactivate to teleport your Spectre to the marker, giving it a fire rate buff. Kills reset the buff duration. Recharge is 30s.
- Vector Wall - Deploy a slow moving nanobot wall that blocks vision for 10s. ALT FIRE: The wall moves faster and lasts for 6s.
- Nano Sphere - Deploy a bouncing nano swarm that deals 90 damage over 2.5s to the first enemy it gets near.
- Ghostlink Collective
- Partition - Deploy a wall that blocks line of sight for 8s. The wall is not stopped by terrain and touching the wall slightly blurs vision. Recharge is 45s.
- Dupe - Instantly deploy a dupe of your current body. Lasts 5.5s. Additionally, leave a dupe behind when you Puck Throw if you have a charge remaining. Lasts 60s. Enemies who shoot dupes are revealed briefly.
- Dead Zone - Throw a grenade that creates a large distortion field and blurs the vision of all players inside. Lasts 10s.
- Muu Robotics
- Patches - Deploy a drone that moves forward and heals you and allies in its radius for 80 health over 12s. ALT FIRE: Deploy a stationary drone instead. Recharge is 60s.
- Dazzler - Deploy a flying drone that follows your crosshair. After 1s, the drone explodes and obscures the vision of any enemies in line of sight.
- Hyper Dome - Throw a grenade that creates a permanent Fast Recall Zone and 150 health shield dome on floor impact. The shield dome lasts 14s.
- Umbra Reconnaissance
- Recon Wing - Throw a drone that sticks to the first surface it hits. After 1.2s, the drone reveals enemies within range for 2.5s. TARGET MARKER: Instantly create an AoE at the marker that reveals enemies for 2.5s. Recharge is 50s.
- Pulsefinder - Instantly equip a scanner that pulses every 2s for 30s. Enemies hit are detected and leave a marker at their location. Detected enemies can see the remaining pulses.
- Glare Burst - Deploy a drone that charges for 1.25s and then blinds all players in its AoE for 4s. TARGET MARKER: Instantly create an AoE at the marker that blinds all players for 4s.
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