Overwatch 2’s recent spotlight showed off their new Perks feature, and we have the list of every choice for every hero.
Blizzard showcased many new features coming to Overwatch 2 (OW2) in their recent spotlight. Within these, coming in Season 15 on February 18, is the “Perks” feature. Perks will allow players to make choices during their games that can impact the flow of the fights. Each hero will have the choice between two minor Perks and two major Perks per game. These are unlocked simply by “leveling up” within a game – with the minor Perk being first and the major Perk coming later.
With 42 heroes to choose from, there are a ton of different Perks choices that can be made, depending on the situation. Below is a list of every hero with their minor and major Perks included.
Damage Dealer Perks
Ashe

Minor:
- Rapid Fire – Unscoped Shots gain 30% increased attack speed but deal 15% less damage.
- Sidewinder – Coach Gun pushes Ashe and enemies 20% farther.
Major:
- Viper’sSsting – Hitting 2 consecutive Scoped Shots on a target deals 25 extra damage and reloads 2 ammo.
- Airburst – Dynamite has a 40% increased detonation radius while airborne and refunds 3 ammo when thrown.
Bastion

Minor:
- Smartbomb – A-36 Tactical Grenade’s self-knockback is increased by 25% and no longer damages you.
- Armored Artillery – Configuration: Artillery grants 300 temporary overhealth.
Major:
- Lindholm Explosives – Configuration: Assault’s weapon slowly fires Explosive Shells instead of a Rotary Cannon.
- Self-Repair – Press E to rapidly heal yourself.
Cassidy

Minor:
- Quick Draw – Fan the hammer shots are individually controlled and can crit for 50% more damage.
- Past Noon – Deadeye refunds 30% ultimate charge if it fully expires.
Major:
- Gun Slingin’ – Critical hits with primary fire reduce the cooldown of combat roll by 3 seconds.
- Bang Bang – Cassidy throws a second flashbang that travels farther, but both flashbangs deal 30% reduced damage.
Echo

Minor:
- Friendly Imaging – Duplicate can also target allies.
- Enhanced Duplication – During Duplicate, your clone’s first ultimate extends Duplicate’s duration by 3 seconds.
Major:
- Full salvo – Sticky Bomb fires 50% more projectiles, but all Sticky Bombs deal 15% less damage.
- High Beams – Focusing Beam eliminations reset Flight’s cooldown.
Genji

Minor:
- Acrobatics – Swift Strike resets Double Jump.
- Dragon’s Thirst – Dragonblade swings gain 30% lifesteal.
Major:
- Blade Twisting – Swift Strike deals 25 additional damage over time when used shortly after an elimination.
- Meditation – Regenerate 25 health per second while Deflect is active.
Hanzo

Minor:
- Sonic Disruption – Sonic Arrow hacks nearby health packs for 12 seconds.
- Scatter Arrows – Storm Arrows split into 3 new projectiles on their first ricochet and bounce 2 extra times.
Major:
- Dragon Fury – After hitting an enemy with primary fire, gain 25% attack speed for 1 second.
- Yamagami Technique – Wall Climb accelerates your Lunge cooldown by 250%.
Junkrat

Minor:
- Aluminium Frame – Steel Trap’s throw range is increased by 50%.
- Nitro Boost – During Rip-Tire, use left shift to gain a quick boost of speed. Doing so reduces Rip-Tire’s damage by 50%.
Major:
- Frag Cannon – Frag Launcher’s projectile speed is increased by 40%, but its max ammo is reduced by 1.
- Tick Tock – Concussive Mine arms 0.5 seconds after landing, increasing damage by 50%, explosion radius by 50%, and health by 200%.
Mei

Minor:
- Chilling Reach – Primary fire’s range is increased by 30%.
- Permafrost – ice Wall’s duration and cooldown are increased by 2 seconds.
Major:
- Biting Cold – secondary fire hits slow enemies by 15% for 1.5 seconds, stacking up to 30%.
- Cryo-Storm – Cryo-Freeze slows and deals 70 damage per second to nearby enemies.
Pharah

Minor:
- Drift Thrusters – Pharah can move while barrage is active.
- Helix Shields – Convert 75 health to shields.
Major:
- Concussive Implosion – Concussive Blast’s knockback is inverted to a pull in.
- Fuel Stores – Jet Dash grants 50% fuel. Maximum overfuel is increased by 100%.
Reaper

Minor:
- Death’s Shadow – Shadow Step reloads Hellfire Shotguns and has 25% increased range.
- Soul Reaving – Collect Soul Globes from dead enemies to restore 50 health.
Major:
- Dire Triggers – Use right click to fire a volley with long-range accuracy from both Hellfire Shotguns.
- Ravenous Wraith – Leaving Wraith form grants 40% additional lifesteal for 3 seconds.
Sojourn

Minor:
- Extended Mag – Maximum ammo increased by 15.
- Overcharged – Railgun’s maximum energy is increased by 50 while Overclock is active.
Major:
- Dual Thrusters – Power Slide gains an additional charge and its jump height shifts to lateral movement.
- Adhesive Siphon – Disruptor Shot can stick to enemies and generates Railgun energy when dealing damage.
Soldier: 76

Minor:
- Recycled Pulse Munitions – Helix Rockets reload 15 ammo if they damage an enemy.
- Field Emergency – Biotic Field’s healing is increased by 100% on critical health allies.
Major:
- Agility Training – Sprint’s speed is increased by 20% and reload can be performed while Sprint is active.
- Stim Pack – Biotic Field can be used as a stim pack, increasing attack speed and reload speed by 30% while being unhealable for 4 seconds.
Sombra

Minor:
- Viral Efficacy – Virus’ cooldown is reduced by 3 seconds when an enemy affected by Virus is eliminated.
- Ctrl Alt Esc – Teleporting with Translocator while at critical health initiates passive health regeneration.
Major:
- White Hat – Hack can be used on allies to restore 100 health over 2 seconds.
- Stack Overflow – Hack’s silence duration is increased by 100%, but its range is decreased by 30%.
Symmetra

Minor:
- Sentry Capacity – Sentry Turret gains an additional charge.
- Advanced Teleportation – Teleporter’s range is increased by 50%.
Major:
- Perfect Alignment – Primary fire’s range increases by 15% with each additional charge level.
- Shield Battery – Symmetra regenerates 20 shields per second while within 10 meters of her Teleporter.
Torbjörn

Minor:
- Craftsman – Forge Hammer can restore armor health to allies. Turret Repair’s heal is increased by 25%.
- Fully Loaded – Activating overload fully refills Rivet Gun’s ammo.
Major:
- Anchor Bolts – Deploy Turret’s throw range is increased by 50% and it can now attach to walls and ceilings.
- Overloaded Turret – Overload upgrades your turret for 5 seconds, increasing its health and damage.
Tracer

Minor:
- Blink Packs – Health Packs restore 1 blink charge.
- Blast from the Past – Pulse Bomb’s radius is increased by 50%.
Major:
- Flashback – Recall restores all blink charges.
- Quantum Entanglement – Recall grants 50 overhealth that decays over time.
Venture

Minor:
- Seismic Sense – While underground, Venture can sense enemies within 25 meters.
- Excavation Exhilaration – While Tectonic Shock is active, cooldowns refresh 300% faster.
Major:
- Smart-Rexcavator – Smart Excavator’s range is increased by 25%.
- Covered in Dirt – Dealing damage with Clobber grants up to 30 explorer’s Resolve Shields.
Widowmaker

Minor:
- Scoped Efficiency – Scoped Shots cost 3 ammo instead of 5.
- Focused Aim – Scoped Shots charge 50% faster during Infrasight.
Major:
- Escape Plan – Scoped Shot hits reduce Grappling Hook’s cooldown by up to 4 seconds.
- Deadly Deux – Venom Mine gains 50% increased damage and a second charge, enabling 2 active Mines at a time.
Support Perks
Ana

Minor:
- Groggy – Enemies waking from Sleep Dart are slowed for 2 seconds.
- Biotic Bounce – After exploding, Biotic Grenade bounces and explodes again for 50 damage and healing.
Major:
- Headhunter – Biotic Rifle can crit enemies.
- Shrike – Using Nano Boost also casts it on Ana.
Baptiste

Minor:
- Field Medicine – Immortality Field restores 80 health to nearby allies and 40 health to Baptiste when destroyed.
- Automated Healing – After placing Amplification Matrix, your Shoulder Turret periodically fires up to 12 shots at allies, each restoring 25 health.
Major:
- Assault Burst – Regenerative Burst grants Baptiste 20% attack speed for 4 seconds, but no longer instantly heals.
- Rocket Boots – While airborne from Exo Boots, use Space Bar to dash horizontally.
Brigitte

Minor:
- Barrier Restoration – Shield Bash restores 100 health to Barrier Shield when it hits an enemy.
- Morale Boost – Inspire lasts 3 seconds longer when activated by Whip Shot.
Major:
- Quick Fix – Repair Packs instantly heal an additional 35 health to critical health allies.
- Whiplash – Whip Shot’s knockback can slam enemies into walls, dealing 50 extra damage.
Related articles
Illari

Minor:
- Rapid Construction Healing Pylon builds 300% faster and its cooldown is reduced by 1.5 seconds.
- Summer Solstice – Illari’s flight time during Captive Sun is increased by 3 seconds and her flight speed is increased by 20%.
Major:
- Solar Power – Fully charged Solar Rifle hits grant 12.5% of your maximum Solar Energy, overfilling up to 50%.
- Sunburn – Outburst ignites enemies, dealing an additional 70 damage over 3 seconds.
Juno

Minor:
- Familiar Vitals – Pulsar Torpedoes lock onto allies 35% faster.
- Hyper Boost – While using Glide Boost, passing through Hyper Ring pushes you forward.
Major:
- Master Blaster – Mediblaster can crit enemies.
- Re-Boots – Activating Glide Boost resets Double Jump.
Kiriko

Minor:
- Urgent Care – Healing Ofuda projectile speed is increased by 50% when seeking critical health allies.
- Fortune Teller – Kunai hits launch 2 Healing Ofuda to an ally in front of you.
Major:
- Shuffling – Swift Step can be used again within 4 seconds of its initial cast.
- Foxtrot – Protection Suzu grants 40% movement speed to allies for 2 seconds.
Lifeweaver

Minor:
- Cleansing Grasp – Life Grip cleanses negative effects.
- Life Cycle – While alive, regenerate 10 health per second. Upon death, drop a Healing Seed that heals allies for 250 health.
Major:
- Lifeweaving – Rejuvenating Dash adds 20 healing to your next Healing Blossom within 3 seconds.
- Superbloom – Thorns detonate for 30 extra damage when enough stick within 1.5 seconds.
Lúcio

Minor:
- Bass Blowout – Soundwave’s knockback is increased by 15%.
- Groovin’ – Regenerate 4 ammo per second while Wall Riding.
Major:
- Noise Violation – Crossfade’s range is increased by 150% while Amp It Up is active.
- Accelerando – Lucio’s attack speed is increased by 50% while Amp It Up is active.
Mercy

Minor:
- Angelic Recovery – Mercy receives 15 health per second while Caduceus Staff is attached to a full health ally.
- Winged Reach – Guardian Angel’s range is increased by 30%.
Major:
- Chain Boost – Secondary fire links to a second nearby ally.
- Flash Heal – Resurrect can be used on Caduceus Staff’s active target to restore 150 health. Doing so incurs a 15 second cooldown.
Moira

Minor:
- Vanish – Fade’s duration is increased by 0.5 seconds.
- Uprush – Fade’s jump height is increased by 50%.
Major:
- Ethical Nourishment – Biotic Orb’s first 50 healing is instant on each ally it encounters.
- Contamination – Enemies being damaged by Biotic Orb receive 25% reduced healing.
Zenyatta

Minor:
- Zenith Kick – Snap Kick’s knockback distance is increased by 30%.
- Ascendance – Activate and hold double jump to hover for up to 3 seconds.
Major:
- Focused Destruction – Secondary fire charges 20% faster and can store 1 extra Orb of Destruction.
- Duality – Zenyatta heals Orb of Harmony targets for 20% of his damage dealt to Orb of Discord targets.
Tank Perks
Doomfist

Minor:
- One-two – Hitting an enemy with Rocket Punch reloads all Hand Cannon ammo.
- Survival of the Fittest – The Best Defense grants 25 overhealth from eliminations and its max overhealth is increased by 50.
Major:
- Seismic Empowerment – Hitting 3 or more enemies with Seismic Slam empowers Rocket Punch.
- Power Matrix – Power Block absorbs projectiles for the first second of its duration.
D.Va

Minor:
- Bunny Stomp – Call Mech’s damage radius is increased by 50%.
- Ejection Suit – Eject grants 75 temporary overhealth.
Major:
- Shield System – Convert 150 health to shields. Defense Matrix restores shields based on 25% of its damage absorbed.
- Heavy Rockets – Micro Missiles are swapped for heavy rockets which fire fewer projectiles with increased damage and explosion size.
Hazard

Minor:
- Off the Top – Violent Leap’s Slash deals 30% more damage to enemies above 250 health.
- Reconstitution – Jagged Wall hits charge Spike Guard with 25 energy, up to 50 extra.
Major:
- Anarchic Zeal – Spike Guard’s spikes gain 25% lifesteal.
- Deep Leap – Violent Leap’s range is increased by 20%.
Junker Queen

Minor:
- Rending Recall – Recalling Jagged Blade from a stuck target refreshes its wound.
- Battle Shout – Commanding Shout fully reloads Scattergun and increases allied reload speed by 50%.
Major:
- Deep Wounds – Scattergun hits extend your wound durations on those enemies by .25 seconds.
- A Savage Satiation – Carnage’s impact damage gains 100% lifesteal.
Mauga

Minor:
- Kinetic Bandolier – Overrun reloads up to 150 ammo while charging.
- Two Hearts – While on an objective, Mauga counts as 2 heroes and regenerates 20 health per second.
Major:
- Firewalker – Overrun ignites enemies hit.
- Combat Fuel – Critical hits grant Mauga 2 temporary overhealth on Cardiac Overdrive’s next use, up to 100 overhealth.
Orisa

Minor:
- Heat Dissipator – Primary fire critical hits refund heat.
- Fleeting Bulwark – Fortify briefly grants an additional 100 overhealth when activated.
Major:
- Charged javelin – hold right click to charge Energy Javelin, increasing its speed and knockback. Pierces enemies at full power.
- Protective Barrier – Convert Javelin spin to instead launch a barrier.
Ramattra

Minor:
- Void Surge – Void Accelerator periodically releases a burst of 6 additional projectiles during continuous fire.
- Prolonged Barrier – Void Barrier’s duration is increased by 25%.
Major:
- Nanite Repair – Ramattra is healed for 50 health per second while within Ravenous Vortex.
- Vengeful Vortex – While Ravenous Vortex is airborne, use E again to detonate it, dealing 50 damage and pulling enemies downward.
Reinhardt

Minor:
- Crusader’s Resolve – While using Barrier Field, your passive health regeneration triggers 50% sooner.
- Fiery Uptake – Barrier Field is healed for 100% of fire strike's damage dealt.
Major:
- Shield Slam – While Barrier Field is active, use left click to damage and knockback enemies.
- Crushing Victory – Charge damage grants temporary overhealth for 50% of the damage dealt.
Roadhog

Minor:
- Scrap Hook – Chain Hook hits reload 2 ammo.
- Hog Toss – Pig Pen’s throw range is increased by 50%.
Major:
- Invigorate – Take a Breather rapidly increases Roadhog’s movement speed by 30%.
- Hogdrogen Exposure – Take a Breather also heals nearby allies for 50% of its healing.
Sigma

Minor:
- Kinetic Cycle – Absorbing projectiles with Kinetic Grasp also reduces Accretion’s cooldown.
- Massive Impact – Accretion’s knockdown duration increases to up to 3 seconds based on travel distance.
Major:
- Hyper Strike – Every 5 direct hits with Hyperspheres, your next successful quick melee Levitates and knocks away enemies.
- Levitation – Activate and hold double jump to briefly Levitate upward.
Winston

Minor:
- Short Circuit – Tesla Cannon deals 30% more damage to deployable objects.
- Heavy Landing – During Primal Rage, Jump Pack’s damage and area increase by up to 75% while airborne.
Major:
- Chain Lightning – Fully Charged secondary fire hits bounce to up to 2 additional targets.
- Revitalizing Barrier – Barrier Projector heals allies within it for 30 health per second.
Wrecking Ball

Minor:
- Steamroller – Roll impacts deal 100% more damage to tanks.
- Pack Rat – Health Packs heal an additional 100 health.
Major:
- Hang Time – Piledriver winds up longer, gaining air control and dealing up to 50% more damage.
- Transfer Efficiency – Reactivating Adaptive Shield reduces its cooldown by 1.5 seconds per ally affected and ally health gained is increased by 33%.
Zarya

Minor:
- Jump-Ups – Secondary fire’s self-knockback is increased by 75%.
- Graviton crush – Graviton Surge deals up to 30% of enemy max health as damage over time.
Major:
- Energy Lance – Particle Cannon’s beam pierces enemies while over 50 energy.
- Spotter – Projected Barrier activates ally health regeneration and increases their movement speed by 15%.
With Season 15 for OW2 releasing on Feb. 18, there is a lot to look forward to. The new Perks feature will be available in both Competitive lobbies and Quick Play matches, meaning that the game is about to receive a massive shakeup. With more new features also coming in the future, OW2 seems to be making a slight comeback in 2025.
For all the Overwatch 2 news and information, stay tuned to esports.gg.