LoL will debut new items in 2026 and reintroduce two fan-favorite items that were previously removed from the game. Wards will also change.
League of Legends always tries to introduce new mechanics, enemies, and items to keep the game fresh. In 2026, players will see 11 new items designed to fill role-specific gaps and open up new build paths. Take your time to explore each item and which champions will benefit most from them.
New items coming in 2026
For each item, we’ll suggest a few champions that could benefit most from its stats. Keep in mind, this is not an exhaustive list. Many other champions might also find them useful. These examples are meant to guide you. Note that the names of the items are temporary.
Diadem of Songs / Whispering Circlet
This two-item set is the newest upgradeable Tear item for enchanters coming in 2026. Manabells grants Heal and Shield power based on Mana, and when upgraded into Superbell at maximum Tear stacks also heals your lowest nearby ally every second while you're in combat with enemy champions, scaling the heal based on your Mana.
Item Icon Stats Description Champions | ![]() 200 Health 8% Heal and Shield Power 1,000 Mana 100% Base Mana Regen Harmony Gain (.005% bonus mana) Heal and Shield Power. Consonance While you or any ally you’ve healed or shielded in the last 3 seconds is in combat with champions, each second, heal the lowest health nearby ally champion for (.008% bonus mana). Sona, Janna, and Lulu | ![]() Cost: 2,250 gold 200 Health 8% Heal and Shield Power 300 Mana 75% Base Mana Regen Harmony Gain (.005% bonus mana)% Heal and Shield Power. Manaflow Landing Abilities grants 4 max mana (doubled vs champions). Transforms into Diadem of Songs at 360 max mana. Sona, Janna, and Lulu |
Fiendhunter Bolts
Another Zeal item for ADCs that like to ult and pop off. This item gives ultimate Ability Haste plus a burst of Attack Speed and guaranteed Critical Strikes for three attacks after ulting. If you've already crit on these autos, instead, you get some bonus true damage.
Item Icon Stats Description Champion | ![]() Cost: 2,650 gold 40% Attack Speed 25% Critical Strike Chance 4% Movement Speed Night Vigil Gain 30 Ultimate Haste. Opening Barrage (45s cooldown): After casting your Ultimate, your next 3 basic attacks within 8s gain 50% attack speed and critically strike for 75% of your normal critical strike damage. If an attack would already critically strike, it deals normal critical strike damage and also deals 10% bonus true damage. Zeri, Aphelios, and Yunara |
Protoplasm Harness
This is a new item for the tanks, which gives a large heal-over-time effect when you get low and scales off your bonus Armor and Magic Resistance. While you're healing off this item, you can also gain some Movement Speed and Tenacity to enable you to go forward and tank more for your team or try to escape after you were chunked to low health.
Item Icon Stats Description Champions | ![]() Cost: 2,500 gold 600 Health 15 Ability Haste Lifeline Taking damage that would reduce your health below 30% causes you to gain 200 maximum health for 5 seconds, then heal (200-400 [level scaling] + 250% armor + 250% magic resistance) health over the duration. While regenerating health, you gain 15% increased size, 10% Movement Speed, and 25% tenacity. Dr. Mundo, Cho'Gath, and Ornn |
Bandlepipes
An "aura" item with a bit of gameplay is coming to League of Legends in 2026. This is an Attack Speed aura item for tanky melee supports that turns on the aura for a while after you slow or immobilize an enemy. The duration is much longer for melee champions than for ranged, so it's easier to maintain the Attack Speed for your team if you're a tanky melee support.
Item Icon Stats Description Champions | ![]() Cost: 2,000 gold 200 Health 15 Ability Haste 20 Armor 20 Magic Resist Fanfare Slowing or Immobilizing an enemy champion grants Fanfare for 8 (melee) / 4 (ranged) seconds. Fanfare grants 20 Movement Speed. While you have Fanfare, nearby allies, including yourself, gain 30% (melee) / 20% (ranged) attack speed. Rell, Leona, and Taric |
Actualizer
This AP item can be activated to enter an empowered state for a short duration, where you consume significantly more mana but your spells are more powerful and have lower cooldowns. The extra damage, healing, and shielding on your spells scale with your mana, so you're rewarded for investing in it.
Item Icon Stats Description Champion | ![]() Cost: 3,100 gold 90 Ability Power 300 Mana 10 Ability Haste [ACTIVE] Mana Made Real (60s cooldown): For 8 seconds, your mana is Empowered. While Empowered, your spells cost 100% more mana, you gain (15 + .005% bonus mana) increased ability damage, healing, and shielding, and your basic ability cooldowns progress 30% faster. Veigar, Annie, and Orianna |
Endless Hunger
This new AD Omnivamp item gives some Tenacity and Haste that scales with your bonus AD. For light fighters, this should be the late-game sustain item of choice, particularly since it gives a large amount of extra Omnivamp after you get a takedown to help you pop off in teamfights. The Blood Sphere icon was updated.
Item Icon Stats Description Champions | Cost: 3,000 gold 60 Attack Damage 5% Omnivamp 20% Tenacity Famine Gain (5 + 10% bonus AD) Ability Haste Feast When a champion that you damaged within 3 seconds dies, gain 15% omnivamp for 8 seconds. Zed, Nocturne, and Talon |
Dusk and Dawn
The Dusk and Dawn is an AP Fighter Sheen item that doubles your on-hits, letting some AP fighters with powerful on-hits in their kit pop off. This might be one of the most interesting new items coming in 2026 for champions like Gwen and Kayle.
Item Icon Stats Description Champions | Cost: 3,100 gold 300 Health 70 Ability Power 20 Ability Haste 25% Attack Speed Spellblade (1.5 seconds cooldown) After using an Ability, your next Attack deals 100% base AD + 10% AP bonus magic damage on-hit and applies on-hit effects an additional time. Gwen, Diana, and Kayle |
Hexoptics C44
The Hexoptics C44 is a new long-range item for the ADCs coming in 2026. It increases your Attack Damage based on how far away you are from your target, and on takedowns, you can also get a large amount of extra range for a while to clean up teamfights.
Item Icon Stats Description Champions | ![]() Cost: 2,800 gold 50 Attack Damage 25% Critical Strike Chance Magnification Deal up to 10% increased damage with attacks, based on how far away the enemy is (max damage at 750 range). Arcane Aim When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 6 seconds. Caitlyn, Jinx, and Aphelios |
Bastionbreaker
For AD assassins, this item will offer a way to end the game quickly in 2026. Whenever you get a takedown, it grants a buff that makes your next attack against an epic monster or tower deal a large amount of damage over time, scaling with your lethality, making it so that ahead of AD assassins can close games out if they're successfully assassinating their targets. It also gives some extra true damage to a spell every so often, based on your lethality.
Item Icon Stats Description Champions | ![]() Cost: 3,100 gold 55 Attack Damage 22 Lethality 15 Ability Haste Shaped Charge Dealing Ability damage to a Champion or Epic Monster deals an additional (30 + 150% lethality) true damage. Sabotage Taking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next attack against an epic monster or turret deals an additional (300 + 2500% lethality) true damage over 3 seconds. Zed, Kha'Zix, and Rengar |
In 2026, Stormrazer and Hextech Gunblade will also come back to the game. For Stormrazer, the item will return as an Attack Damage, Critical Strike Chance, and Attack Speed item with an Energized effect that deals damage and grants movement speed when primed. On the other side, Hextech Gunblade will come back, giving both AP and AD, Spell Vamp, and Lifesteal, as well as a targeted active dealing damage and slowing the target.
Wards and vision
Aside from the new items coming in 2026, League of Legends will also introduce some changes to the vision and ward system. Riot is looking to power wards dropped by pushing champions, especially for mid and top laners. "We wanted to make it easier to learn how to effectively ward the map by creating clear and immediate value for getting vision, and give broader access to vision for more positions, which is largely monopolized by supports today," Riot explained.
The game will be introducing Faelights. If you place a ward in them, you'll gain extra vision beyond a ward's typical range. They are set in predetermined locations with some spawning at the beginning of the match and more appearing when the Elemental Rift transforms. However, if you are a jungler, not everything is ruined for your invasions. The bonus vision duration will have a limit and leave some space for you to roam or gank.
As for yellow trinkets, their cooldown will be reduced, so you can have them available more consistently. Some additional Scryer's Blooms will also be added to the map.
That's all for now. Stick around for more League of Legends news, guides, and updates on esports.gg.









