Here are the details for the game’s jungle monsters.
In Honor of Kings (HoK), victory requires more than just defeating enemy heroes. It also involves strategically eliminating neutral monsters, including minions and jungle monsters, to gain resources like EXP and Gold.
HoK jungle monsters explained
Unlike minions which spawn in the lanes, jungle monsters are located in the jungle areas on both the blue and red sides of the map. HoK features 15 unique jungle monsters, each providing different amounts of EXP and Gold. Some larger monsters even offer powerful, game-changing buffs that can turn the tide of battle.
For a detailed breakdown of each HoK jungle monster, check out the guide below.
HoK jungle monster guide: Mid Lane River Sprite
A River Sprite spawns on a random side of the Mid Lane. It flees quickly when attacked, and it won't counterattack. It stops spawning at 04:00.
Spawn Time 00:30 | Spawn Interval 60s | Gold Given 63 Gold | Effects - |
Side Lane River Sprite
A River Sprite flees quickly when attacked, and it won't counterattack. It stops spawning at 04:00.
Spawn Time 00:30 | Spawn Interval 60s | Gold Given 63 Gold | Effects - |
Firehawk
A Firehawk spawns near where the Farm Lane meets the river. It flees quickly when attacked, and won't counterattack. It stops spawning at 04:00.
Spawn Time 00:30 | Spawn Interval 60s | Gold Given 55 Gold | Effects - |
Fire Beak
This is an ordinary Gorge monster with higher health but lower damage than ordinary monsters.
Spawn Time 00:30 | Spawn Interval 70s | Gold Given 58 Gold | Effects - |
Cheetah
This is an ordinary Gorge monster that appears in groups and is easy to kill.
Spawn Time 00:30 | Spawn Interval 70s | Gold Given 40 Gold (small), 40 Gold (big) | Effects - |
Lizard
This is another ordinary Gorge monster that appears in groups and is easy to kill.
Spawn Time 00:30 | Spawn Interval 70s | Gold Given 27 Gold (small), 54 Gold (big) | Effects - |
Spiketail Beast
This is an ordinary Gorge monster with higher health than ordinary monsters.
Spawn Time 00:30 | Spawn Interval 70s | Gold Given 51 Gold | Effects - |
Tusked Boar
This is an ordinary Gorge monster that appears in groups. Although small Tusked Boars are numerous, their health is low and they're easy to kill.
Spawn Time 00:30 | Spawn Interval 70s | Gold Given 19 Gold (small), 40 Gold (big) | Effects - |
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Azure Golem (Blue Buff)
The Azure Golem is a great first target for junglers. After killing it, you gain the Power of the Azure Golem, which increases jungling speed.
When a hero with this buff is defeated, the buff is transferred to the killer, and its duration is refreshed.
Spawn Time 00:30 | Spawn Interval 90s | Gold Given 102 Gold | Effects Power of Azure Golem - Slaying it restores 225 health. - Gain Power of Azure Golem buff 70s. - Skill cooldown time is reduced by 20%. - Recover 3% more mana per second. |
Crimson Golem (Red Buff)
The Power of the Crimson Golem is useful for ganking and jungling. Its slow and true damage effects increases the success rate of these tasks.
When a hero with this buff is defeated, the buff is transferred to the killer, and its duration is refreshed.
Spawn Time 00:30 | Spawn Interval 90s | Gold Given 102 Gold | Effects Power of Crimson Golem - Slaying it restores 225 health. - Gain Power of Crimson Golem for 70s. - Basic Attacks inflict 15% slow (stacks up to 2 times and lasts 2s) - Basic Attacks inflict Burn, deals 70-256 true damage to monsters and 35-128 true damage to non-monsters every second for 2s |
Tyrant (Dragon)
Deal the final blow to the Tyrant to grant the Tyrant's Arrival buff to the entire team. Killing the tyrant also grants EXP and Gold to the entire team.
When in Primal Bond, heroes can reduce the damage against Tyrant and Overlord by 50% for 90 seconds. Heroes with Primal Bond will make the Overlord and Tyrant use Primal Barrage-Rage as well, dealing tremendous damage.
Spawn Time 04:00 | Spawn Interval 4m | Gold Given 71 Gold (for each team members) | Effects Tyrant's Arrival - Attacks gain a chain lightning effect that deals 20 (+10 x hero level) magical damage to heroes and 60 (+30 x hero level) magical damage to non-heroes (3s cooldown). - Chain lighting can be triggered by a hero's Basic Attacks or skills and can bounce to hit up to 3 targets. The max bounce radius is 400 units. - Chain lightning cannot damage towers. |
Shadow Tyrant
When in Primal Bond, a player reduces damage against Shadow Tyrant, Shadow Overlord, and Tempest Dragon by 60% for 90 seconds. Heroes with Primal Bond will make the Shadow Overlord and Shadow Tyrant use Primal Barrage-Rage, dealing tremendous damage.
Spawn Time 10:00 | Spawn Interval 3m30s | Gold Given 136 Gold (for each team members) | Effects Shadow Tyrant's Arrival - Attacks gain a chain lightning effect that deals 60 (+30 x hero level) magical damage to heroes and 100 (+50 x hero level) magical damage to non-heroes (3 s cooldown). - Grants 10% extra Movement Speed and 5% more when out of combat. - Chain lighting can be triggered by a hero's Basic Attacks or skills and can bounce to hit up to 3 targets. The max bounce radius is 400 units. - Chain lightning cannot damage towers. |
Overlord
Slaying it grants Gold and EXP to the entire team. When in Primal Bond, a player reduces damage against Tyrant and Overlord by 50% for 90 seconds. Heroes with Primal Bond will make the Overlord and Tyrant use Primal Barrage-Rage, dealing tremendous damage.
Spawn Time 04:00 | Spawn Interval 4m | Gold Given 34 Gold (for each team members) | Effects Summon Overlord Vanguard - After a hero deals the final blow to the Overlord their team's next 2 minion waves on all 3 lanes will be replaced with Overlord Vanguards. - Overlord Vanguards are very good at destroying towers. - They have 50% damage reduction against towers. |
Shadow Overlord
Slaying the Shadow Overlord grants Gold and EXP to the entire team. When in Primal Bond, a player reduces damage against Shadow Tyrant, Shadow Overlord, and Tempest Dragon by 60% for 90 seconds. Heroes with Primal Bond will make the Shadow Overlord and Shadow Tyrant use Primal Barrage-Rage, dealing tremendous damage.
Spawn Time 10:00 | Spawn Interval 3m30s | Gold Given 58 Gold (for each team members) | Effects Summon Overlord Vanguard - After a hero deals the final blow to the Shadow Overlord, their next 2 minion waves in all 3 lanes will be replaced with Overlord Vanguards. - Overlord Vanguards take 50% less damage from towers. Summon Shadow Vanguard - The hero that deals the final blow to the Shadow Overlord also gains an active skill: Summon Shadow Vanguard. This skill can be used anywhere on the map. Using it summons a Shadow Vanguard that spawns from the Crystal and flies down the lane of your choice. - After using the skill, a Shadow Vanguard will sweep down the lane starting from the Crystal. It deals a fixed damage of 10.000 to enemy minions it passes. - If a minion is killed, heroes earn 150% of the usual Gold, which is divided equally among all teammates. - The Shadow Vanquard also leaves a Shadow Path that lasts for 60s. For the duration of the Shadow Path, teammates and other Overlord Vanguards on the path gain 10% damage reduction and deal 10% more damage to structures. - The Summon Shadow Vanguard skill is only available for 60s. If the hero dies or does not use it within 60s, the Shadow Vanguard will automatically be summoned to the lane the closest to the hero's current location (or location of death). - The Shadow Vanguard has a faster Attack Speed and higher health than Overlord Vanguards. |
HoK jungle monster guide: Tempest Dragon
This spawns randomly at either a Shadow Overlord or Shadow Tyrant camp. When the match reaches the 20:00 mark, the Shadow Overlord and Shadow Tyrant disappear and the final Gorge creature, the Tempest Dragon, appears at a random Tyrant or Overlord camp.
The arrival of the Tempest Dragon plunges the entire Gorge into a violent storm. The thunder and lightning will push the battle into a furious final confrontation.
Spawn Time 20:00 | Spawn Interval 3m | Gold Given 170 Gold (for each team members) | Effects Storm Awakening - Minion waves will be replaced with Tempest Vanguards - Tempest Vanguards can disrupt towers, making them unable to attack for 5s. - Grants an induction mark to automatically strike nearby enemy units with lightning, dealing true damage equal to 5% of the target's max health. This damage is increased to 20% on non-hero units. Blessing of Lightning - Grants a shield that absorbs damage equal to 20%-50% of your max health. - This effect refreshes every time you leave combat. - Starting at 20:00, the shield is enhanced by 1.5% every 30s (up to 50%). |
Stay tuned on esports.gg for more HoK guides.