Here’s everything to know about the different builds in The Finals.

The Finals is a first-person shooter (FPS) game with destructible environments. It challenges players to use this to their advantage. The Finals game comes with three different Contestant classes as well. It also had a surprise release during The Game Awards. Read on for everything you need to know about The Finals Contestants, classes, builds, abilities, weapons, gadgets, and more.

The Finals Contestants

In The Finals, we have three types of builds, which are also known as Contestants. The Constants include: Light Build, Medium Build, and Heavy Build. Each of the classes feature specific characteristics, namely specializations, weapons, and gadgets.

Light Build

The Light Build Contestants in The Finals are best suited for close-range combat since they have the lowest health. These Contestants have a faster movement speed as well.

Specializations

  • Grappling Hook: A cord with a hook that you launch to scale structures and swing past walls. This is also handy for quick escapes during combat.
  • Cloaking Device: A temporary cloak that makes you difficult to see when you're moving. It also makes you invisible when you're motionless.
  • Evasive Dash: A few quick dashes to close the distance or dodge out of harm’s way.

Weapons

  • M11: Fast-firing, fully automatic machine pistol.
  • SR-84: Bolt-action sniper rifle.
  • Dagger: Close-range melee weapon that can also perform a secondary backstabbing attack.
  • SH1900: Double-barrel shotgun with a wide spread.
  • LH1: Semi-automatic battle rifle.
  • Throwing Knives: A set of silent projectiles that can be thrown in shorts bursts and can also be thrown in pairs.
  • V95: Semi-automatic pistol.
  • XP-54: Tactical submachine gun.

Gadgets

  • Breach Charge: A highly destructible and deployable explosive that can be remotely detonated.
  • Flashbang: Thrown projectile that disorients, blinds, and deafens nearby players. It can be thrown underhand or overhand.
  • Frag Grenade: Thrown projectile that explodes shortly after release. It can be thrown underhand or overhand.
  • Smoke Grenade: Thrown projectile that emits smoke when it explodes, blocking lines of sight and extinguishing fire.
  • Pyro Grenade: Thrown projectile that starts a fire in the area where it explodes. Contestants in an area that is burning will take damage.
  • Goo Grenade: Thrown projectile that explodes into several blobs of goo, which solidify on impact. It can be thrown underhand or overhand.
  • Gas Grenade: Thrown projectile that emits a cloud of toxic gas. Contestant take damage while exposed to toxic gas.
  • Glitch Grenade: Thrown projectile that disables specializations and gadgets, glitches Contestants’ screens, and disables powered objects in the affect area.
  • Motion Sensor: Deployable sensor that sticks to a surface and tracks opponents in range through walls. It can be triggered multiple times.
  • Vanishing Bomb: Thrown projectile that cloaks your teammates for a short duration when detonated.
  • Thermal Vision: Reveals heat signatures.
  • Stun Gun: Stuns and immobilizes opponents at close range.
Light Build's loadout in The Finals (Image via esports.gg/Embark Studios)
Light Build's loadout in The Finals (Image via esports.gg/Embark Studios)

Medium Build

As for the Medium Build Contestants in The Finals, the weapons are short to medium range in addition to having 100 more health points than the Light Build. The role of these Contestants is to provide support to other players.

Specializations

  • Healing Beam: A beam that gives health directly to another teammate.
  • Guardian Turret: Deployable AI-controlled assault rifle.
  • Recon Senses: A sensory enhancement that makes opponents visible through structures for a limited time. It weakens as the distance increases.

Weapons

  • AKM: Fully automatic assault rifle.
  • R. 357: High-power revolver.
  • CL-40: Pump-action grenade launcher.
  • Riot Shield: Carried Shield that can be held close to the body for protection and raised to block incoming projectiles or used as close-range melee weapon.
  • Model 1887: Lever-action shotgun firing pellets.
  • FCAR: Heavy tactical assault rifle.

Gadgets

  • Defibrillator: When charged, it can be used on fallen teammates' statues to revive them instantly.
  • Flashbang: Thrown projectile that disorients, blinds, and deafens nearby players. It can be thrown underhand or overhand.
  • Frag Grenade: Thrown projectile that explodes shortly after release. It can be thrown underhand or overhand.
  • Jump Pad: Trampoline-like deployable that allows for high jumps.
  • Goo Grenade: Thrown projectile that explodes into several blobs of goo, which solidify on impact and can be thrown underhand or overhand.
  • Gas Mine: Emits toxic gas when triggered. Contestants take damage while exposed to toxic gas.
  • Pyro Grenade: Thrown projectile that starts a fire in the area where it explodes. Contestants in an area that is burning will take damage.
  • Sonar Grenade: Thrown projectile that emits several pulses, tracking affected contestants through walls.
  • Aps Turret: Deployable that shoots down and destroys enemy projectiles.
  • Glitch Trap: Deployable that sticks to a surface. When triggered, it disables specializations and gadgets and glitches screens.
  • Explosive Mine: Explodes when triggered.
  • Tracking Dart: Fires a projectile that tracks hit opponents through walls.
  • Zipline: Fires at a targeted surface and anchors a rope that can be used to traverse arenas easily.
Medium Light's loadout (Image via esports.gg/Embark Studios)
Medium Light's loadout (Image via esports.gg/Embark Studios)

Heavy Build

With slower movement, the Heavy Builds Contestants arrive with 325 health points. Its focus is defense and demolition with heavier weapons.

Specializations

  • Charge ‘N’ Slam: A charge that propels you forward to break through walls and obstacles or to slam into the ground if activated in the air. Deals damage to opponents.
  • Goo Gun: Shoots blobs of goo that solidify on impact. It's useful for creating defenses.
  • Mesh Shield: A projected shield that blocks from the front only, creating a shoot-through cover for teammates.

Weapons

  • M60: Fully automatic light machine gun.
  • Sledgehammer: A melee weapon and a tool that destroys the arena itself. It can also perform a secondary overhead attack.
  • Flamethrower: Emits a stream of fire that burns and damages contestants.
  • SA1216: Rapid-fire, automatic shotgun with a quad-tube magazine.
  • MGL32: Revolving-action grenade launcher.
  • Lewis Gun: Pan magazine-fed light machine gun.

Gadgets

  • Barricade: Highly durable shield that is perfect for fortifying an area.
  • Flashbang: Thrown projectile that disorients, blinds, and deafens nearby players. It can be thrown underhand or overhand.
  • Frag Grenade: Thrown projectile that explodes shortly after release. It can be thrown underhand or overhand.
  • RPG-7: Fires long-range, high-explosive rockets that detonate on impact.
  • Pyro Grenade: Thrown projectile that starts a fire in the area where it explodes. Contestants in an area that is burning will take damage.
  • Goo Grenade: Thrown projectile that explodes into several blobs of goo, which solidify on impact. It can be thrown underhand or overhand.
  • C4: Highly destructive deployable explosive that can be remotely detonated.
  • Dome Shield: Projects a semi-transparent bubble that provides 360-degree protection for a short time.
  • Explosive Mine: Explodes when triggered.
  • Pyro Mine: Explodes when triggered, setting fire to the immediate area. Contestants in an area that is burning will take damage.
  • Gas Grenade: Thrown projectile that emits a cloud of toxic gas. Contestants take damage while exposed to toxic gas.
Heavy Build's loadout (Image via esports.gg/Embark Studios)
Heavy Build's loadout (Image via esports.gg/Embark Studios)

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