Skull and Bones system requirements for PC cover image

Skull and Bones system requirements for PC

Take a look at the Skull and Bones system requirements before the game releases to make sure your computer can run it properly.

Skull and Bones is on its way after multiple lengthy delays by Ubisoft. The pirate game sets you in the Indian Ocean and the rest is up to you. Swashbucklers and captains alike can take to the sea, if your PC meets the Skull and Bones system requirements, of course.

While the game will be available for Xbox Series X|S and PlayStation 5, a lot of players will definitely take their pirating to PC. If you're a PC gamer wanting to try the new title from Ubisoft, then we've got the minimum and recommended requirements for you.

Skull and Bones system requirements

(Image via Ubisoft)
(Image via Ubisoft)

There are a set of system requirements coming directly from Ubisoft. The minimum will ensure you can at least run the game. The recommended, however, will give you the best experience possible on your personal computer.

The Skull and Bones system requirements are the same across the different platforms of availability. When it launches, you can grab a copy through Ubisoft Connect or via the Epic Games store. You won't need to worry about having different hardware when running it on either.

Minimum

  • Operating System: Windows 10 (64-bit Version)
  • Processor: AMD Ryzen 5 1600 @ 3.2 GHz, Intel Core i7-4790 @ 3.6 GHz, or better
  • RAM: 8 GB (Running Dual-channel Mode)
  • Video Card: AMD Radeon RX 5500 XT (8 GB), NVIDIA GeForce GTX 1060 (6 GB), or better
  • Hard Drive: 65 GB available storage (SSD Required)
  • DirectX Version: DirectX 12
  • Operating System: Windows 10 (64-bit Version) or Windows 11
  • Processor: AMD Ryzen 5 3600 @ 3.6 GHz, Intel Core i7-8700K @ 3.7 GHz, or better
  • RAM: 16 GB (Running Dual-channel mode)
  • Video Card: AMD Radeon RX 5700 XT (8 GB), NVIDIA GeForce RTX 2070 (8 GB), or better
  • Hard Drive: 65 GB available storage (SSD Required)
  • DirectX Version: DirectX 12

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