Check out all the details about maps in MultiVersus, including information on how the maps can affect your gameplay and character choice.

Maps in MultiVersus are more than just an image behind the fighters. Not only do these stages look different, but they also affect very practical aspects: from where you can really KO your opponents, what moves and positions are better for this, and what team strategies can be used on a specific MultiVersus map.

Everything you need to know about maps in MultiVersus is here!

All MultiVersus maps

There are 27 maps, or MultiVersus stages, in total. Most maps have two versions: for 1v1 matches (smaller) and for 2v2 fights (bigger). Some stages have an alternative version with the same art style but different platform layouts.

The original franchise
MultiVersus map
1v1 version
MultiVersusTraining Room-
MultiVersusTrophy's E.D.G.E. (2v2)Trophy's E.D.G.E. (1v1)
MultiVersusTrophy's E.D.G.E. 2 (2v2)Trophy's E.D.G.E. 2 (1v1)
DCBatcaveBatcave (1v1)
Adventure TimeTree FortTree Fort (1v1)
Adventure TimeTree Fort 2-
Scooby-DooScooby's Haunted MansionScooby's Haunted Mansion (1v1)
Scooby's Haunted Mansion (No Roof)-
Game of ThronesThrone RoomThrone Room (1v1)
Rick and MortyCromulonsCromulons (1v1)
Space JamThe Court-
The Court 2The Court 2 (1v1)
Steven UniverseSky ArenaSky Arena (1v1)
Sky Arena (No Platforms)Sky Arena (1v1 No Platforms)
The Powerpuff GirlsTownsville-
Dexter's LaboratoryDexter's Laboratory-
Dexter's LaboratoryDexter's Laboratory 2-

How to select a MultiVersus map

The method of selecting a specific map to play on depends on the MultiVersus game modes.

  • Online matchmaking of the Normal mode — there is no way to choose a map here. You select 1v1 or 2v2 matches in the special section, press Play, and the game randomly chooses a map for you.
  • Training — the MultiVersus practice happens on a special map. It is made for you to see the effects of different attacks. You can summon up the game menu, press the Training Options button and head to the Stage Selection. Choose a new map and return to it to practice on it.
  • Local and custom game — while setting up your offline or custom MultiVersus match, you can go to the map selection section (Edit Rules -> Stage Selection) and unmark the stages you don’t want to have in the random rotation. Keep only one marked to play specifically on this map.
Map selection in MultiVersus (Image via esports.gg)
Map selection in MultiVersus (Image via esports.gg)

How MultiVersus maps affect gameplay

In addition to cosmetic decorations, maps in all platformer fighting games, including MultiVersus, have a few practical aspects. You should be aware of them!

Physical characteristics

  • The platform length: Longer platforms give your character extra space to unleash their dash attacks, which are usually more powerful. Shorter platforms may give an advantage to fighters with strong close-range moves. In MultiVersus, the stage Trophy’s E.D.G.E. 2 has even a gap in the middle that creates two short platforms instead of one. Animation on the Throne Room removes side parts and makes the platform shorter.
  • The wall's size: Landing on the wall may save your character from falling into the abyss. Big walls (vertical sides of the platforms) allow players to be more brave off-stage and perform rather risky moves in the air. So far, the game maps have only big walls, but that can change. Small walls dictate more careful play — and such maps may motivate you to take a support character to your team, who can pull up their teammates back to safety.

Map layout and more

  • Breakable walls: Some MultiVersus maps have breakable walls around the platforms (like Scooby’s Haunted Mansion). They prevent side launches and may be a serious obstacle for lightweight characters who don’t have very powerful moves to actually break the walls. It is better to rely on upward launchers on these maps.
  • Floating platforms: When you have soft platforms, you can land on them for better team combos or to avoid landing directly near your opponents. On the other hand, these platforms do not protect from upward attacks, which applies extra risk and extra opportunities. Floating platforms, their size and position directly affect your team actions in MultiVersus. Some map variations come specifically without soft platforms, like Sky Arena. Some maps have more platforms depending on their version, like a big one over the main ground for 2v2 fights on Tree Fort.
A small soft platform on Cromulons (Image via esports.gg)
A small soft platform on Cromulons (Image via esports.gg)
  • Stage hazards: Maps in MultiVersus may have unique extra features that make fights on these stages special. For example, The Court has balls, which can be used as projectiles by any character. Or in The City of Townsville, an alien is shooting bombs.
  • Extra obstacles: Some stages have additional objects that may stop your KOs. For example, Batcave has Batmobiles on remote side platforms. The main variant of Scooby’s Haunted Mansion has a roof.
The City of Townsville (Image via esports.gg)
The City of Townsville (Image via esports.gg)

Maps in MultiVersus are a factor to start considering after you’ve developed some basic experience with the game and your character. If you understand the practical aspects of the playing stages, you will be able to use them to your advantage. For other helpful MultiVersus guides, stick around on esports.gg!