All Boss Powers in Diablo 4 Season 8

Shreyansh Katsura

Shreyansh Katsura

Boss Powers open up new ways to play in Diablo 4 Season 8.

Diablo 4 Season 8: Belial’s Return introduces a new boss rush event alongside boss powers that adds new and exciting ways to play the game. These are flashy, active and passive abilities similar to previous seasons’ Vampiric and Witchcraft abilities.

There are over 24 Boss Powers, each with unique effects and animations. The best Diablo 4 classes, as well as the worst ones, have access to each one of these new abilities.

These are powerful additions that significantly impact any and every meta build in Season 8. As such, in this guide, we list all the Boss Powers in Diablo 4, including both active and passive ones.

Diablo 4 screenshot (Image via Blizzard Entertainment)
Diablo 4 screenshot (Image via Blizzard Entertainment)

All World Boss Powers in Diablo 4 Season 8

As the name suggests, the World Boss powers are the ones you can acquire by slaying different World Bosses in Diablo 4. Currently, there are only three World Boss powers in the game. 

Power
Details
Modifier
Ashava's Poison Breath
Hitting an enemy affected by Damage over Time spawns a wave of acid that deals 1200% Poisoning Damage over 4 seconds. Applies 10% more Poisoning for each 1% of the target’s current Life affected by Damage over Time.
Once per activation, damaging an enemy with your main Boss Power also applies 45% Poisoning Damage to it over 3 seconds.
Avarice's Explosive Ore
When you gain excess Primary Resource, spawn a Piece of Ore. After 2.5 seconds the Piece of Ore explodes dealing 700% Fire Damage. You can spawn up to 3 Pieces of Ore at once.
Activating your Main Boss Power spends all your Primary Resource to increase its damage by 0.01%[x] per Resource point spent.
Wandering Death's Chest Beam
While Channeling a Skill, spawn a beam that deals 300% Frostbite Damage per second. Enemies hit take 50%[x] increased damage from you for 1 second.
Your main Boss Power instantly Executes Non-Boss enemies hit with less than 15% Life. When you Execute enemies you gain 25 Primary Resource.
Diablo 4 screenshot (Image via Blizzard Entertainment)
Diablo 4 screenshot (Image via Blizzard Entertainment)

All Apparition Incursion Boss Powers in Diablo 4 Season 8

Apparition Incursion Boss Powers are the ones you can obtain from killing bosses in the new boss rush event of the same name. There are over 10 of these Boss Powers, so you have plenty of options to choose from. However, since bosses spawn randomly in Apparition Incursion, it could take some time to gain the Boss Powers you want to perfect your Season 8 build.

Power
Details
Modifier
Allek's Talons
Casting a Basic Skill applies 200% Sparking Damage over 4 seconds to enemies it hit.
Casting a Basic Skill applies 200% Sparking Damage over 4 seconds to enemies it hits.
Beastmaster's Training
Whenever you cast a Summon Skill or call a Mercenary for Reinforcement, one of your Summons or Mercenaries Stuns surrounding enemies for 2 seconds and gains 75% Damage Reduction.
Your Summons deal 5%[x] more damage, increased by 0.25% [x] for each 1% Bonus Critical Strike Damage you have from items and Paragon, up to a maximum of 17%[x].
Blackmailer's Sabotage
Casting a Core Skill while you have a Barrier knocks Down close enemies for 1.1 seconds. This cannot occur on the same enemy more than once every 5 seconds.
Whenever you gain Fortify, additionally gain 11% of the amount as Barrier.
Flesh Reaper's Disruption
Damaging a Vulnerable enemy removes the Vulnerable and then Stuns them and surrounding enemies for 0.5 seconds. This Stun applies 100% more Stagger to Bosses.
Gain 5%[x] Vulnerable Damage, increased by 0.5%[x] for each 1% of Crowd Control Duration Bonus you have, up to a maximum of 10.5%[x].
Hatred's Emrbace Haste
Casting a Shadow or Fire Skill grants 1.1% increased Movement Speed for 3 seconds, up to 11%.
Gain 5%[+] Critical Strike Chance, increased by 0.5%[+] for each 1% of Shadow Resistance you have, up to a maximum of 12%[+].
Kirma's Sparks
When you Evade, apply 200% Sparking Damage over 4 seconds to close enemies.
Your Evade Cooldown is reduced by 5%, increased by 0.2% for each 1% Lightning Resistance from bonuses you have, up to a maximum of 11%.
Outlaw Sharpshooter's Eye
Dealing Direct Damage to a distant enemy Slows them and surrounding enemies by 40% for 5 seconds.
You deal increased damage to Enemies the further they are from you, up to 10.5%[x].
Sinerat's Flames
Using a Mobility Skill Burns close enemies for 50% Burning Damage over 4 Seconds.
Gain 5%[x] increased damage to all Elements. For each 1% of an Element’s Resistance from bonuses, gain 0.2%[x] increased damage for that Element, up to a maximum of 15.5%[x].
Skerg's Toxins
When an enemy deals damage to you, apply 600% Poisoning Damage to them over 4 seconds.
When you take damage from a Damage Over Time effect, you have a 5% chance to be Healed instead, increased by 50% of your Poison Resistance from bonuses, up to a maximum of 12%.
Torusk's Rage
Damaging a Crowd Controlled enemy makes them and surrounding enemies Unstoppable but you gain 10.5%[x] increased Damage, Attack Speed, and Movement Speed for 3 seconds.
Gain 5%[+] Attack Speed, increased by 0.25%[+] for each 1% Damage to Crowd Controlled Enemies you have, up to a maximum of 10.5%[+].
Diablo 4 screenshot (Image via Blizzard Entertainment)
Diablo 4 screenshot (Image via Blizzard Entertainment)

All Torment 1 Boss Powers in Diablo 4 Season 8

To gain Lair Boss Powers in Diablo 4 Season 8, you’ll have to reach Torment 1 difficulty. Naturally, these are the most powerful Boss Powers in the game, so the Pit grind should be worth it. 

Power
Details
Modifier
Andraiel's Flaming Skull
After standing still for 1 second, summon a skull for 4 seconds that rotates around you and breathes fire that Burns enemies for 450% damage over 3 seconds.
Enemies take 10.5% more damage from your Damage over Time effects.
Belial's Eye Beams
After you drink a healing potion, gain 50% Damage Reduction for 2 seconds and summon eye beams that Corrupt enemies for 438% damage over 3.5 seconds. Then, your Healing Potion becomes disabled for 5 seconds. You may drink your Healing Potion at full health.
Activating your main Boss Power grants unbreakable Stealth for 2 seconds. After entering Stealth, you deal 11%[x] increased Overpower Damage for 2 seconds.
Belial's Crystal Decoy
When you Cast an Agility, Defensive, or Macabre skill, spawn a crystal that Taunts enemies and explodes after 3 seconds, dealing 600% Shadow damage.
Activating your main Boss Power Fears nearby enemies for 0.75 seconds and deals 50% Shadow damage to them.
Beast in the Ice's Sleet
After casting 3 Skills which apply Crowd Control or Stagger effects, shoot out sleet spikes that deal 800% Cold Damage and Freeze enemies for 2 seconds.
Your main Boss Power now Chills enemies it damages for 2.5%[x].
Duriel's Burrow
When you Evade, you now burrow underground, immobilizing surrounding enemies for 5 seconds and dealing 100% damage on your entry and exit. You deal 100% damage every 0.25 seconds while burrowed. Evade’s Cooldown is increased by 4 seconds, and Cooldown Reduction on Evade is 50% as effective.
Activating your main Boss Power grants you a 21%[+] increased Dodge chance for 5 seconds. Whenever you Dodge an attack you Immobilize nearby enemies for 3 seconds.
Grigoire's Lightning Square
After you cast a Core Skill, lightning tiles outward for 1.2 seconds dealing 250% Lightning Damage per strike.
Once per activation, damaging an enemy with your main Boss Power Stuns enemies it hits for 0.25 seconds.
Harbinger of Hatred's Volley
After damaging a Vulnerable enemy, shoot piercing projectiles that last 1.3 seconds, dealing 250% Fire Damage and applying Vulnerable. Deals 40%[x] increased damage to Vulnerable enemies.
Casting a Basic Skill while at Maximum Resource spends it all to make all Nearby enemies Vulnerable. Activating your main Boss Power grants 11%[x] increased Vulnerable Damage for 5 seconds.
Lord Zir's Blood Pool
After you damage an enemy, spawn a pool of blood that deals 400% Bleeding Damage per second over 4 seconds. You can have up to 3 active pools.
Activating your main Boss Power Heals you for 17% of your Maximum Life over 3 seconds.
Lilith's Wind of Hate
When you cast a skill, attack enemies with a wave of spikes that lasts 2 seconds and deals 400% Physical Damage. Enemies take 60%[x] increased damage from Wind of Hate each time it hits them, up to 300%[x].
Hitting an Elite enemy with a main Boss Power creates an inert Blister Clone with 10% of their Maximum Life for 15 seconds. Killing the Blister removes 5.25% of the Elite’s Life. An Elite can have up to 1 Blister active at once, and a Boss can have up to 2 Blisters. Enemies with Resilience cannot spawn Blisters.
Urivar's Lobbed Bombs
After you Cast an Ultimate Skill, lob 4 bombs that deal 400% Fire Damage. Gain 15% Cooldown Reduction.
Killing an enemy with your main Boss Power reduces your Ultimate Skill’s Cooldown by 0.2 seconds.
Varshan's Life Steal
Every 1 second, attach a leeching beam to the closest enemy which deals 700% Corrupting Damage to them and restores 15% of your Maximum Life.
Activating your main Boss Power inflicts Nearby enemies with 200% Corrupting Damage over 2 seconds.

That's all the Boss Powers you can acquire in Diablo 4. For more on Season 8, check out our guides on the ongoing Twitch Drops and Berserk crossover event. For everything else, stick around on esports.gg.