Here’s a deep dive into the Artifact Mods and their effects, coming with Destiny 2’s Episode: Heresy and kicking off Feb. 4!
Episode: Heresy is right around the corner, and Destiny 2 players are eager to rip in and get accustomed to the seasonal artifact mods up for grabs. Artifact mods are important as they dictate many meta builds for the season.
There's plenty of variety in this artifact mod selection this season. Here's a look at every artifact mod arriving in Destiny 2 Episode: Heresy.
Every Artifact Mod coming with Episode: Heresy
Episode: Heresy's artifact is the Tablet of Ruin which players will earn early in Act 1's prologue. It certainly matches the season's theme as guardians return to the Hive Dreadnaught outside Saturn.
The elements most benefitted by the artifact this episode are Arc, Void, and Strand. Arc mods work in hand with the new Volt Charge mechanic, while a popular mod from the past returns in Volatile Marksman for Void Weaken builds.
Anti-Champion Artifact Mods
Column one in the Artifact is dedicated to anti-champion mods for the season. While some Exotics intrinsically come with anti-champion synergy, you'll need to pick a mod and match a weapon type to stun champions during the episode.
Two more anti-champion mods will be revealed as players unlock each act.
- Unstoppable Fusion Rifles
- Overload Machine Guns
- Piercing Sidearms
- Anti-Barrier Sniper Rifles
- Unstoppable Glaives
- TBD (Act 2)
- TBD (Act 3)
Glaives in particular are receiving quite the rework in Episode: Heresy, and given there's a few artifact mods below that work great with glaives, it might be time to dust them off in your armory!
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General Artifact Mods
Remember, to access later columns you must spend artifact points in earlier columns!
Column Two
- Overclock and Load
- While you are amplified or have Bolt Charge, Arc weapons gain increased handling and reload speed.
- Deep Alchemy
- Weapons with the Subjugation Origin Trait gain stability and reload speed for a short duration when hitting any target. These weapons are also overcharged when that modifier is active.
- Volatile Marksman
- Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds.
- Legend Incarnate
- Weapons with the Timelost Magazine Origin Trait gain bonus damage; these weapons are also overcharged when that modifier is active.
- Unraveling Orbs
- Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds.
- TBD (Act 2)
- TBD (Act 3)
Column Three
- Hold the Line
- While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.
- Dielectric
- Defeating Arc debuffed targets grants Bolt Charge.
- King's Vestige
- Defeating powerful Taken loads your weapon with Taken energy. The next time you fire, launch three Taken seeker rounds that disrupt and exhaust targets.
- Disruptor Strike
- Improves the effects of Exhaust and Sever, lowering a target’s damage output even further.
- Photonic Flare
- Defeating an exhausted or severed target with Arc damage releases a blinding burst.
- TBD (Act 2)
- TBD (Act 3)
Column Four
- Dreadful Finisher
- Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.
- Maligned Harvest
- Rapidly applying Volatile causes your next instance of Void weapon damage to create a weakening burst.
- Flashover
- When you gain maximum Bolt Charge, you also become amplified. Lightning bolts deal more damage.
- Horde Shuttle
- Damaging unraveled targets with a weapon occasionally spawns a Threadling.
- No Bell
- Rapid Glaive melee final blows grants Special ammo Glaives additional ammo. Blocking damage with Glaives increases their melee damage to targets.
- TBD (Act 2)
- TBD (Act 3)
Column Five
- Particle Reconstruction
- Dealing sustained damage with Fusion Rifles or Linear Fusion Rifles partially refills the magazine from reserves and grants them bonus damage for a short duration against that target.
- Elemental Supercharger
- Defeating exhausted or severed targets with weapons that match your Super element grants Super energy.
- Heavy Ordnance Regeneration
- Dealing sustained damage to targets with a Heavy Machine Gun or Rocket Launcher grants damage resistance and increases grenade and melee regeneration for a short duration.
- Defibrillating Blast
- Stunning a Champion grants maximum stacks of Bolt Charge. Triggers an Arc bolt that heals you and jolts combatants that it damages.
- Void Flux
- Defeating weakened targets with a Void weapon applies Volatile to nearby targets. Powerful targets increase the radius of the explosion.
- TBD (Act 2)
- TBD (Act 3)
That's all for now! Head to esports.gg for more Destiny 2 news and guides.